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gfx-vehicleitems

Info

Key Value
Name gfx-vehicleitems
Type Vehicle Item System
Framework Auto-detected via gfx-lib (QBCore / ESX / Qbox)
FX Version Cerulean
Lua 5.4
Escrow Yes (client.lua, server.lua, warmenu.lua are escrowed)

Dependencies

Resource Required Purpose
gfx-lib Yes Framework detection, shared utilities, item registration, notifications
gfx-pvphud-remake No (optional) Displays spawn cooldown timer on HUD
gfx-bennys No (optional) Applies saved vehicle modifications on spawn

Installation

1. Copy Files

Place the gfx-vehicleitems folder into your server's resources directory.

2. Add Items to Your Inventory

Add the vehicle item names (matching the keys in Config.Vehicles) to your framework's item list. For example, if using ox_inventory, add items named deluxo, savestra, etc.

3. server.cfg

ensure gfx-lib
ensure gfx-vehicleitems

Make sure gfx-lib starts before gfx-vehicleitems.


Configuration

Configuration is located in config.lua.

Config = {
    VehicleSpawnCooldown = 3,        -- Cooldown in seconds between spawn/store actions
    MaxSpeedForStore = 20,           -- Max speed (km/h) allowed when storing a vehicle
    MaxHeightForStore = 5,           -- Max height above ground allowed when storing a vehicle
    Vehicles = {
        ["deluxo"] = true,           -- Vehicle model name = enabled
        ["savestra"] = true,
    },
    Locales = {
        ["spawned"] = "You have spawned ~g~%s~w~ | ID: ~g~%s~w~",
        ["stored"] = "You have stored ~g~%s~w~ | ID: ~g~%s~w~",
        ["cooldown"] = "You have to wait for cooldown!",
        ["you_have_to_slow"] = "You are too fast to store vehicle!",
        ["you_are_too_high"] = "You have to heat your altitude to store vehicle!",
        ["already_in_vehicle"] = "You cannot spawn while in a vehicle!",
    }
}

Config Options

Option Type Default Description
VehicleSpawnCooldown number 3 Seconds the player must wait between spawning/storing vehicles
MaxSpeedForStore number 20 Maximum vehicle speed (km/h) to allow storing
MaxHeightForStore number 5 Maximum height above ground to allow storing
Vehicles table {} A table of vehicle model names. Set to true to register as a usable item
Locales table {} Notification messages. Supports GTA text formatting (~g~, ~w~, etc.)

Adding New Vehicle Items

To add a new vehicle item, add its model name to the Config.Vehicles table:

Vehicles = {
    ["deluxo"] = true,
    ["savestra"] = true,
    ["zentorno"] = true,  -- new vehicle item
}

Make sure the item is also registered in your inventory system with the same name.


Exports

No exports are created by this script.


Events

No public API events are exposed by this script. All events are internal.


Commands

Command Keybind Description
examinevehicle G Stores the vehicle the player is currently driving back into their inventory. The player must be the driver, the vehicle speed must be below MaxSpeedForStore, and the vehicle height above ground must be below MaxHeightForStore.

The keybind can be changed by players in Settings > Key Bindings > FiveM.


Features

  • Vehicle as Inventory Items -- Vehicles are registered as usable inventory items. When a player uses a vehicle item, it is removed from their inventory and spawned at their location.
  • Store Vehicle Back -- Players can press G (default) to store their current vehicle back into their inventory as an item.
  • Spawn Cooldown -- A configurable cooldown prevents spam-spawning vehicles.
  • Speed Check -- Vehicles can only be stored when traveling below a configurable speed limit.
  • Height Check -- Vehicles can only be stored when below a configurable height above ground, preventing mid-air storage.
  • Already-in-Vehicle Check -- Players cannot spawn a vehicle item while already sitting in a vehicle.
  • Unique Vehicle IDs -- Each spawned vehicle gets a random unique ID (1000-99999) to track which vehicle belongs to which item usage.
  • gfx-pvphud-remake Integration -- If gfx-pvphud-remake is running, the cooldown timer is displayed on the player's HUD.
  • gfx-bennys Integration -- If gfx-bennys is running, saved vehicle modifications are automatically applied when a vehicle is spawned.
  • Framework Agnostic -- Uses gfx-lib for item registration, add/remove item, and notifications, supporting QBCore, ESX, and Qbox.

Customization Hooks

The following files are not escrowed and can be freely edited:

client_hook.lua

Function Description
Notify(text, type) Client-side notification wrapper. Uses gfx-lib shared notify by default.
SetVehicleProps(vehicle, model) Called after a vehicle is spawned. Empty by default -- edit this to apply custom vehicle properties or modifications from your tuning script.

server_hook.lua

Function Description
GetPlayer(source) Returns the player object via gfx-lib.
AddItem(source, itemName, count) Adds an item to the player's inventory via gfx-lib.
RemoveItem(source, itemName, count) Removes an item from the player's inventory via gfx-lib.
Notify(source, text) Sends a notification to a player via the client event.

Troubleshooting

Problem Cause Solution
Item does nothing when used Vehicle model not in Config.Vehicles or item not registered in inventory Add the model to Config.Vehicles with true and register the item in your inventory system
"You cannot spawn while in a vehicle!" Player is already in a vehicle Exit the current vehicle before using the item
"You are too fast to store vehicle!" Vehicle speed exceeds MaxSpeedForStore Slow down below the configured speed limit
"You have to heat your altitude to store vehicle!" Vehicle is too high above ground Lower altitude below MaxHeightForStore
"You have to wait for cooldown!" Cooldown timer has not expired Wait for the configured VehicleSpawnCooldown seconds
Vehicle spawns but no modifications applied gfx-bennys not running or SetVehicleProps not configured Install gfx-bennys or customize SetVehicleProps() in client_hook.lua
Cooldown timer not showing on HUD gfx-pvphud-remake not installed Install gfx-pvphud-remake for visual cooldown display (optional)
Script not starting gfx-lib not ensured before this script Ensure gfx-lib starts before gfx-vehicleitems in server.cfg

Source

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